مسیر یادگیری UX Design

Step by step guide to becoming a UX Designer in 2025

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Spectrum of Thinking InterventionsCustomer Experience Map by Mel EdwardsUse Consciousness to InterfereMake Reward ScarceBJ Fogg's Behavior Modelkaar2.irAvoid Cognitive OverheadDefine Target Users Existing BehaviorNudge TheoryUse CompetitionPrototypingTarget OutcomeExisting Business ModelAvoid Choice OverloadMake progress visible to userGood Layout RulesMake successful completion clearly visibleFrontendDecision-Making SupportMake UI Professional and BeautifulTarget ActionCrowd Out Old Habit with New BehaviorDeploy Social ProofReplace the RoutineDeploy Strong Authority on SubjectMindfulness to Avoid Acting on the CueBusiness ModelMake progress meaningful to reward userBehavioral ScienceDesign SystemMake Commitment to FriendsBuzzwords to lookout forHelp User think about their ActionWireframingGather Lessons, Prioritize & IntegrateElicit Implementation IntentionsRemindersPlannersTutorialsFive Forces ModelGamificationRELATED ROADMAPSDesign System RoadmapFrontend RoadmapSocial SharingTarget ActorTell User what the Action is and ask for itBalsamiqStatus ReportsGoal TrackersLessen the Burden of Action / InfoMeasuring the ImpactBusiness Model InspiratorDeploy Peer ComparisonsYou might be interested in following roadmaps as wellMake it Clear, Where to ActAdobe XDCompetitor AnalysisClassifying BehaviorClear the Page of DistractionsUse Peer ComparisonsDefaultingAvoid Direct PaymentsMaking it IncidentalPrime User-Relevant AssociationsSimple FlowchartBehavior Change Gameswith many chances to influenceuserBusiness Process Model & Notation (BPMN)Persuasive TechnologyCREATE Action FunnelRemind of Prior Commitment to ActDual Process TheoryHuman Decision MakingBJ Fogg's Behavior GridBehavioral EconomicsBe Authentic and PersonalNew Business ModelTestingCreating Urgency to Act NowHow-to-TipsCreate Product BacklogSketchEvent-driven Process Chain Model (EPC)Get a favorable ConsciousEvaluationMake sure Users can do itEasilyUX PatternsThings to lookoutforNir Eyal's Hook ModelSupport Conscious ActionGetting Positive IntuitiveReactionUnderstanding the ProductIncremental A/B TestingIn general, keep it short and simpleConceptual DesignCreate User PersonasHelp user Avoiding the CueFrame Text to Avoid Temporal MyopiaLean CanvasBusiness Model CanvasDeliverablesEducate & Encourage UserClarify ProductMultivariate TestingGetting Users AttentionFigmaNew BehaviorUser StoriesCall to ActionWhen attention is fleeting andscarceFrameworksMake it easy to understand and completeUX Best PracticesDefault EverythingReminders & Planning PromptsBehavior Change StrategiesCue Routine Reward ModelSWOT AnalysisMake or Change HabitsFind the detailed version of this roadmapalong with other similar roadmapsUX DesignAutomate the Act of RepetitionCheatingLeverage Loss-AversionBehavior Design